Our Xbox 360 dashboard selves will change slightly in the coming months. The cartoonish, squat proportions of the current avatars are not working well with the hand/eye coordination that Kinect will require, so Nick Burton, senior programmer at Rare (avatar creators), says they’re going with a more realistic design with Avatars 2.0.
This isn’t a hardware issue, but rather an issue with player perception in the software. Frankly, that sounds a little strange, but basically it plays out like this: Kinect is having trouble converting our (the human gamer) proportions to the avatars stylized bodies in some games that use on-screen action replications. The end result is seizure-like spazzing avatar parts on the screen and “broken” hand/eye coordination.
The update will most likely come close to, or around, the Kinect release.